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28. Re: Skyjacker Kickstarter Ending Jul 23, 2012, 12:00 Dev
 
eRe4s3r wrote on Jul 23, 2012, 06:09:
No, the audiences does not want to see what you make, they want to put the pieces together in their own inspiration and imagination. Kickstarter sells hope, not games. And so if you want a existing project with a demo to succeed you need tons of marketing to get a huge exposure to off-set this, while projects where the imagination can go wild will make funding easier because there is less "drop out" of your audience. You can't easily dislike what doesn't yet exist. But you can easily dislike a game based on a half-assed ALPHA demo, people say they don't judge a game on it, but in reality they do, even if only subconsciously.
Then there was the case of xenonauts getting funded with a playable demo thing.
 
 
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