I backed this but I'm pretty sure it's not going to meet the limit. Disappointing, as the game had potential. I think there were several factors involved here. For one, the game received little to no exposure on the mainstream gaming sites (Kotaku, IGN, Gamespot and GameTrailers). Secondly, it's not part of an established franchise and doesn't come from established developers. Trying to pitch a game on Kickstarter isn't all that different from pitching a game to a publisher. You're just targeting a different audience. The audience's general aversion to risk or unknown quantities remains the same.