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| 35. |
Re: Dead Space 3 Co-op & Scariness |
Jul 21, 2012, 13:25 |
Beamer |
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PHJF wrote on Jul 21, 2012, 11:07:
Yes, except imagine how scary Dead Space would be if you were on the same space station without any weapons. Yeah sorry that isn't how fear works. It's still a video game. You know what Dead Space would be like without weapons? A really boring fucking game that probably wouldn't have sold 1/4 as many copies. System Shock 2 had plenty of weapons and was far "scarier" than Dead Space. Fear in video games is a matter of atmosphere, not vulnerability. That was Amnesia for me. The "scares" weren't from anything other than poor control scheme and a weak, vulnerable character with limited/no combat skills.
Video games can't scare me anymore. It's an impossibility. It's me, not them, but it will never, ever happen. So games that try to do so by handicapping me just aren't fun to me.
I didn't like Dead Space, either, but I was playing it on an Xbox attached to a 27" CRT and couldn't read a damn thing. It felt like I was just walking forward, shooting off limbs, occasionally turning. The hallways were so cramped that it may as well have been on rails. I wonder if my experience would have been different had I not tried it during the two week period I was stuck on that TV. |
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