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41. Re: Diablo III Game Limits Returning Jul 17, 2012, 15:38 Wowbagger_TIP
eunichron wrote on Jul 17, 2012, 14:12:
KS wrote on Jul 17, 2012, 14:04:
leading to a reduction in its price, and of comparable items.

Except that's not what's happening. The "enterprising people" aren't generating more items, they're generating more gold, which is causing rampant inflation due to the rate at which bots can introduce new capital into the system. Regular, i.e. non-botting, players can't keep up.

Drops and gold seem to be limited in the game due to farming going on. This is to protect the online economy, but makes the game terribly boring for those that don't want to use the AH/RMAH. Even if they do want to use them, the rampant inflation makes it a ridiculous grind to get enough gold to buy stuff. Seems like players lose either way.
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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