Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

132. Re: Steam Summer Sale Begins Jul 13, 2012, 07:41 Dev
Prez wrote on Jul 13, 2012, 07:30:
Dev wrote on Jul 13, 2012, 03:42:
I noticed that with the SR3 game, it was 50% off one minute and DLC like 33% off, then 75% off all. And it wasn't just front page, it was the game page.

Good ole valve and their crappy load balancing that happens EVERY SINGLE SUMMER/WINTER SALE

In both instances, the games in question became "Flash Sales" in between page refreshes - no random price - changing going on.
In my case, this was AFTER it went on the flash sale. It continued to happen on the main page too (not just the game page) where it showed 75% off in the flash sale in one page load, then showed 50% on the flash sale number when I reloaded, then another reload it went back to 75%

Initially it coulda been valve adjusting the numbers, kinda a staggered going live thing, but it happened a while later too. I think it was just the server load doing wonky things.
I even saw one page reload that had an empty spot in daily deals where it showed one games pic replaced by one that said "this deal not available in your region." That disappeared after reloading the page

Not to mention that the front page description says new deals every day, yet if you look at the daily deals, it shows it being a 2 day sale for them. If we are lucky, that means new deals without today's ending for an extra day. If we are unlucky, someone at valve will panic when the new deals don't show up properly and we won't see them at 10am.

I bet a lot of these things could be explained by server load and not sending complete page info (like a dropping packets by the server kinda thing)
For instance, what if the default price shown on screen is the normal sale price, and they just overwrite the number shown on screen with the flash sale price towards the end of the page load? If it drops the packet that contains the price update, it shows the other price. That would explain the issues I saw.
Clunky programming, but with valve, its to be expected. If they had it completely together, they would have fixed front end/load balancing problems with the store front LONG LONG ago. Generally those should be your #1 priority if your business relies on a web store front thats actually working, to bring income in.

If you look behind the curtain on steam, there's generally a lot of weirdness going on

This comment was edited on Jul 13, 2012, 07:54.
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.


Blue's News logo