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16. Re: Clint Hocking Joins Valve Jul 12, 2012, 20:46 killer_roach
Dades wrote on Jul 12, 2012, 19:00:
killer_roach wrote on Jul 12, 2012, 15:53:
Considering the number of employees Valve has, they should be doing at least one full-scale game a year. Then again, Steam has pretty well allowed them to take their time with their projects.

Nothing wrong with Valve shepherding projects along if it keeps producing quality games. Most of the ones mentioned here were unpolished alpha mod equivalents before they were in the picture, people really underestimate the level of work involved.

Very true, which has helped them largely avoid the trap that a lot of indie developers have, that being a fundamental lack of polish. You can call Valve games a lot of things, but "rough around the edges" isn't one of them.
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