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22. Re: Steam Top 10 Jul 9, 2012, 05:03 Scottish Martial Arts
 
It's a learning curve. A curve you will learn if you want to be good. Just like any other realistic simulator.

Except that, once mastered, Arma still feels clunky and inelegant, particularly the squad command interface. Since you want to compare it to simulators, compare Arma to DCS A-10C. The latter has a steep learning curve, but once the HOTAS commands are mastered, it's easy and intuitive to accomplish any task in the cockpit. Or look at the Unix command line interface: difficult to learn, extraordinarily easy to use. A learning curve reflects complexity, sure, but once that learning curve is climbed, if the interface still feels frustrating to use, then that reflects poor design. Arma and Operation Flashpoin, for all their strengths, have never been very well designed with regard to the interface.

The reality is that Arma is a niche product. Even among simulator junkies it has its detractors, since the game oscillates between realism (ballistics) and arcadiness (pretty much everything else). The success of DayZ, while a boon in sales for BIS, is only going to draw so many new fans to the series.

This comment was edited on Jul 9, 2012, 05:09.
 
 
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