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| 7. |
Re: Morning Consolidation |
Jul 5, 2012, 13:47 |
Agent.X7 |
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Gruntstein wrote on Jul 5, 2012, 13:41:
eunichron wrote on Jul 5, 2012, 13:22: That's a joke right? The comparison between a $60 console/PC game and a $2 iOS game is... well, there is no way to compare them, they're not even the same target market or audience. That might be the dumbest statement anyone has ever made, even rivaling Pachter. You took that statement too literally. He's not saying that every game needs to be dirt cheap. He's saying that there meeds to be more flexibility in pricing on the mext gen consoles if they're to compete with Apple at the low end of the market. He also said that the current pricing model ($60 games) isn't sustainable. His assumption that digital distribution will bring prices down is naive, but his observations are fairly sane. Except that a $2 iPhone game is no issue for almost anyone to download over the airwaves. A $60 PS3 game weighing in at 14GB? It takes forever, and not everyone has the net connection to get it. In the area aroud my store, only the actual town gets high speed internet. All of the surrounding areas get dial-up. It's about half the population of this area. I;m guessing we are not an isolated case, so making games download only seriously undermines your player base. |
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| Seven Star Gaming - Sayre, PA |
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