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33. Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes Jul 4, 2012, 18:49 shinchan0s
 
Verno wrote on Jul 4, 2012, 12:26:
Well, there's many problems with the game right now but I think you touched on the most important one. Diablo 2 was a fun game at all levels, what I mean by that is there was something to do for everyone. At a low level you still had plenty of uniques, charms, sets and other fun amusements to keep you occupied. Meanwhile the high level play had rare collectibles and later on runes and so on. The difficulty curve is all out of whack too, the hill is more like a cliff.

Which is precisely what me and guys like PHJF saw to be one of the fundamental weaknesses with Diablo 3's game design back in February. In Diablo 2, you could just reroll and putz around with the low lvl gear that you saved on a mule after you got tired of Pindle and Meph on your lvl 90. The lack of interesting gear, auction house, and short linear character progression also exacerbate this problem. Somebody here said it, Blizzard needs to just cut this turd loose, learn from their mistakes and move on to Diablo 4.
 
 
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