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30. Re: The Secret World Launches Jul 3, 2012, 23:59 Asmo
Had fun in beta, having fun now. Combat is positional (not dissimilar to AoC) but mostly consists of circle strafing. Builds can be complex but the system is quite intuitive once you start recognising attacks that will dovetail nicely (synergise is the word of the day apparently).

The game can be difficult if you min/max (I see a lot of dead glass cannon types who didn't bother to buff up their survival), some of the riddles/investigations are incredibly hard (try decoding high speed morse code manually... /shudder) and yet rewarding when you solve them. The game oozes (literally in some cases) atmosphere, has plenty of good quality comic and literary references, and most importantly it's pitched at adults.

Questing is pretty fluid and the pause system is interesting (eg. you only get limited quest slots so you have to pause a major quest to take another major quest), but generally if you get sent to an area you'll find 2-3 things to do on top of your main quest.

PvP is fun (although as usual a few min maxers are on top of things and getting pickups to work together can be...interesting..=) but nothing out of the ordinary.

Dungeons are pretty quick, not trash laden and have a good loot turn around, and require a reasonable level of skill. Population seems fine atm and the fact you can group with anyone on any one of the dimensions (diff servers) and play together makes server rationalisation a bit redundant.

Downsides, plenty of bugged quests, memory leaks for 32 bit Dx11 users, vert - vid means no surround/eyefinity gaming /sadface. Your nickname is unique across ALL servers so the more popular nicks will be pretty much gone now. Unsure of the longevity or endgame of the title at this point but I'll see how it goes.
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