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28. Re: Steam Top 10 Jul 1, 2012, 23:08 killer_roach
StingingVelvet wrote on Jul 1, 2012, 20:10:
Why would anyone buy a game at release anymore unless it was a super favorite?

That's basically the idea - pricing is price discrimination using willingness to wait as an inverse proxy for willingness to pay.

Get the people who really have to have it right away to pay as much as they can, then keep lowering the price throughout the game's life cycle to pick up additional people as time passes.
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