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62. Re: More Mass Effect 3 DLC Details? Jun 28, 2012, 03:37 Flatline
 
Creston wrote on Jun 27, 2012, 17:12:
Flatline wrote on Jun 27, 2012, 15:41:
I always thought it would be funny to have the mega weapon actually function as a massive, epic version of a mass effect relay, and you get the entire goddamn galaxy of intelligent beings together in Sol system, and everyone is there fighting the Reapers, and Shepard blows the weapon, and it evacs all non-reapers to another galaxy. BAM!. Non Servium. We choose to get off this goddamn merry-go-round. Keep the damn galaxy. There's a hundred billion others to inhabit.

Hahaha, that would have been fantastic.

It made more sense than the whole "oh look, we found a Mcguffin JUST as the Reapers invade, except it doesn't work without a Catalyst, that nobody has EVER met (the catalyst says so himself), yet somehow we know is required for the Crucible to function, even though the Crucible is basically just a BIG FUCKING BATTERY."

But eh, whatever. Mass Effect is fantastic for ~ 119 hours and 40 minutes, and turns a bit stupid for the last 20 minutes. At least the endings are no longer vomit inducing.

Creston

It would have made more sense to be sure. I mean, you spend 100+ hours doing shit that people say was impossible, so thematically giving a giant finger to the Reapers and just getting off the cycle would have been thematically appropriate.

However, think of it. The Protheans *knew* that they couldn't defeat the Reapers, and they basically were one single pan-galactic civilization. They knew that they were doomed if they stayed in the Galaxy, so why not leave it? The Protheans apparently were more advanced than any species currently being Reaped (which leads to questions but whatever), so it's possible. It also would have been a "BWHAAAAA?" moment without it being total Deus Ex Machina.

Also, one of my gripes about the EC is that it rapes canon some more. I was under the distinct impression that nobody could build, let alone fix, a Mass Effect Relay. They just... Were. We thought the Protheans built them, but the Reapers did apparently. With the synthesis or control endings I can see rebuilding the relay, but with the destroy? How do we get that kind of tech? If we can build Mass Effect relays big enough to move dreadnaughts, why not make a Relay cannon, where you aim at some point "not in the galaxy" and ME shoot them out of this supercluster?

I dunno. The more they try, the less happy I am. For me, the game ends with Anderson saying to Shepard "I'm proud of you son, I really am". Then, in my mind, the Crucible fires, Anderson and Shepard bleed out, and die watching the Reapers get blown to hell and back. Roll credits.

In the end, I think what disappointed me the most is how similar the endings are. Going through all those choices only to pull the End-o-Tron 3000's three levers blows. There's room for a metric assload of wildly varying endings here. I mean, an Exodus ending, the Indoctrination theory, yeah the three fucking fireworks ending, the utter loss ending, the bleed out & fade to black ending, all of these endings *could* co-exist at the same time. If Bioware had balls, and I mean real balls, the Crucible would have done different things depending on how you played the game up to that point. Imagine how fucking badass it would have been to have 4 different final acts, even with similar shit (Illusive man, yadda yadda yadda) but with *wildly* different endings. People would have gone ape shit even if the endings weren't perfect, they would have heralded Bioware as master of the RPG, and it'd have been something discussed by video game grognards for years to come.

Ah well. Someday right?

This comment was edited on Jun 28, 2012, 03:45.
 
 
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