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20. Re: etc. Jun 26, 2012, 18:03 Asmo
Verno wrote on Jun 26, 2012, 15:42:
Hah yeah my buddy was telling me the writers included that one as a literal fuck you to fans "you hate Star Kid? you get the bad ending!", he was flipping out. He described the whole EC in general as a bandaid on a gunshot wound. Fixes some inconsistencies and gives some character closure but doesn't really change many of the other core problems. Anyways gonna try it out later and see what they did.

I just watched the youtubes, I'll bother playing it again in a year or so to get some distance from my disappointment over the initial snafu.

If these fully realised endings, including refusal, had come out with the original game, I would have been satisfied. I still love the idea of the indoctrination ending but the new extended versions really get rid of any ambiguity in that case (assuming you accept them at face value *grin*).

It's funny how all the problems with the gates going boom are fixed (even in the destruction ending, the gates are repaired by non-reapers), restoring the galactic fast transit system.

Also, I'm not sure how they'll craft the next ME game based on the end of this one (if in fact they are going to do some sequel, it was recommended that you hang on to your save games.. =\ ). The complexity of working in

-a universe with no AI
-a universe with reapers under the control of Shep
-a synthesis universe
-a refusal ending (game over of course)

to a coherent storyline would be quite a task..

All in all, I didn't call for an extended cut but I'm pretty satisfied where it ended.
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