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25. Re: Steam Top 10 Jun 24, 2012, 21:59 Prez
Sad to say that I quit my campaign in Sins in frustration today. Granted I had a virtually unbeatable empire built, with 3 massive fleets that were rolling over opposing planets rather easily and victory was all but a foregone conclusion. Even so, I feel deprived of the "payoff" of all the hard work and strategizing that got me there by experiencing the joys of seeing my bitter enemies for the last 55 hours crushed beneath my galactic war machine. The reason? Late game lag. I'm talking slide show city/low teen frame rates kind of lag. To be sure, late game lag/stuttering has always been a bit of a problem in previous iterations of Sins, but before Rebellion it has never rendered the game unplayable. In the past lowering the UI and graphics options allowed me to finish the games I played, but no such luck here.

I am told it is in large part due to the fact that the Sins engine can only use 32 bit (meaning it will not utilize over 4 GB of RAM regardless of how much you have) and it does not utilize multithreading [EDIT: My terminology was wrong- that should read "hyperthreading"], meaning it will only use one core of multicore procs, and to change that would need a massive engine overhaul that Ironclad lacks the resources to do. Fair enough. But if that is the case, why in the world would they make the game more graphically intensive when it was already gimped and can't take advantage of faster systems with more memory?

This comment was edited on Jun 25, 2012, 00:19.
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