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| 23. |
Re: Steam Top 10 |
Jun 24, 2012, 21:40 |
Crustacean Soup |
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I've heard complaints about irrational AI diplomacy; either they've improved it a lot, or those complaints were off, because I'm not seeing it. Civs declare war on me when they have a comparably powerful military (or are desperate; e.g. I wiped out two civs, then settled on Suleiman's continent, ignored his warnings and set up a second city right beside his capital), and they usually only seem to do so now when they have a sneak attack ready. They form blocs. Blocs occasionally collapse, and your friends will turn on you if you start to encroach on their territory or start to become threatening; not really a bad thing, and they always seem to act at least somewhat 'rationally'.
Spies are a nice new mechanic. Melee naval units and coastal attacking are very nice additions. I'm still not sure if religion makes a very large difference, but my current (and first) game I decided not to play religion-heavy, and went with Rationalism instead of Piety. I like the new units and techs fleshing out the early-modern age, and the combat rebalance seems to have worked well. |
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