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65. Re: EU Diablo III Patch Live; Repair Costs Draw Fire Jun 22, 2012, 02:06 Wowbagger_TIP
AngelicPenguin wrote on Jun 21, 2012, 19:09:
Wowbagger_TIP wrote on Jun 21, 2012, 14:49:
Verno wrote on Jun 21, 2012, 11:30:
AngelicPenguin wrote on Jun 21, 2012, 11:02:
He did say they were going to change that though, right? He seemed to be eating crow on that one in the reddit forums as I recall.

Sure, to his credit he owned up to it and took responsibility for overriding the team. Unfortunately it still remains unchanged. They seem to be able to hotfix nerfs almost at will but making positive changes to the game is glacial. Normally in the past these things arrived together in a patch so things would offset each other a bit but now they are just feeding the perception that they want the game to be punishing and work-like, only allowing the player to enjoy themselves in a narrow controlled manner.

The more I hear about this game, the more it seems like you need to have some serious masochistic tendencies to really want to play it...

Not really - you could play 5 characters through 60 up until inferno and it would present a fun challenge without being too bad. That's easily 100 hours worth of gameplay if you like the click click click kill and loot style of game.

At this point and time, ya inferno is rough and it does feel really unfair at times, but I don't know if I'd say that was a proper way to judge the game as a whole.

The loot system just seems very un-fun from everything I've heard so far, and it seems to be getting worse rather than better. Of course, to be fair, I just want to play single-player anyway, so all the inconveniences this game sets up to make that more difficult also detract from its appeal.
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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