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14. Re: M.U.L.E. Homage Kickstarter Jun 19, 2012, 19:42 Orogogus
Dev wrote on Jun 19, 2012, 14:49:
Parallax Abstraction wrote on Jun 19, 2012, 13:13:
I'd love to see a new take on M.U.L.E. but while this is getting a PC version, it seems very focused on mobile first which really saps a lot of my interest. I think half a million bucks is very ambitious for a nostalgia project but we'll see.
The mobile version is the exact original MULE game. The PC version is the redesigned one. Thats why the different releases, they are different games. My guess is they figure that someone who want to play the exact original mule game on PC can find and use the original game itself, but it needs a few changes to use a touchpad.

The redesign is also going to run on iOS devices, according to the Kickstarter page.

I have to say that their rationale for the $500K goal does not inspire confidence.

We wanted to make sure we raised enough to do the game right. For example, we have experimented with both a simultaneous play prototype and an asynchronous turn mode similar to Words with Friends and both were fun. Do our fans want to play this way or something more like the hot seat turn-based original?

We would like to see:

- more clear race benefits (such as one race being able to move a little faster, better at catching wampus, producing food, etc.),
- a more intuitive auction trading interface,
- a beginner tutorial,
- and more story.
- Perhaps even an interactive single-player campaign, like we are used to seeing in hit games like Starcraft, Diablo, and Civilization.

This is why we wanted to go for a more aggressive fundraiser so we could really add some special AAA-level features, music, and visual polish to a game that deserves it. There have been several attempts at remaking M.U.L.E. in the past and they have always been on the cheap. I really want this game to shine and give the creator's family and the fans something as awesome as the original game was.

None of those bullet points really justify a $500K budget to me, and most of them (race benefits, story, singleplayer campaign) don't even seem like a good idea. I haven't played a Civ game since 3; did 4 or 5 start incorporating a campaign?
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