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Re: The Old Republic Lead Designer: |
Jun 15, 2012, 12:47 |
Ceribaen |
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s1mon75 wrote on Jun 15, 2012, 12:12:
wtf_man wrote on Jun 15, 2012, 09:06:
You're joking, right? Depth? Substance? Hard to Master??? /ROFLMAO
Tons of content, yes... but those things??? Sorry, I disagree. Wow bored the shit out of me within the first few levels... and I stuck it out through the mid levels.
It was the lack of substance that made me quit, and never look back.
/shrug Remember mate, the game has been around for what almost 8 years now? I was comparing Vanilla Wow to SW:TOR, only to be fair. If you really did play the game, then in Vanilla what was the percentage of users who completed Nax? If I remember correctly the stat was less than 1%. Do you still think Wow was hard to Master? Wow over the years has been dumbed down a significant amount to make it more accessible. Yes it was easy to learn and hard to Master, but also MMO's aren't for everyone and Wow allowed people who would have never played EQ, DOAC or a MUD for than matter to experience them. Unfortunately the market is going in the direction of micro-transactions which means any style of game can be a money maker not just MMO's. Didn't play as far as Naxx... did AQ40 and BWL in Vanilla though, and a lot of the 'hard to master' was more just hoping you got the 'easy' combination enough times to get the gear to allow you manage the harder combinations. Or just generally gear progression in general being the thing holding you up (or one or two hunters being more idjit than normal).
Individually there was nothing hard to master about WoW - just learn your sequence of attacks, and play simon says with raid alerts. The only difficulty came from finding 40 people who could all pay attention long enough to not have a couple being too stoned/asleep by the end to finish things off.
Basically WOW has always just been the best at the carrot on a stick game. |
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