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57. Re: Diablo III Hotfixes Jun 14, 2012, 20:26 Ventura
Verno wrote on Jun 14, 2012, 13:21:
a friend of mine commented that in solo games there should be a modifier to make dropped items slightly more in line with what your class could use.

I'm almost convinced that, as a way to force people to use the AH more, they have code in there that makes the drops less likely to be suitable for any of the active in-game classes. Almost convinced. Like, if Blizzard came out and admitted to it, I'd go "I fucking knew it!".

I hate using the AH. Can't stand it. But I got into the habit of doing it every 3-4 levels or so (like many others, I suspect) if just to pick up the highest DPS weapon I could find to help me progress. The difficulty really ramped up when I hit 60, however, and I figured that might've been because I was using stuff that says it required shit like level 42. Huh?

DG wrote on Jun 14, 2012, 14:50:
Only got halfway through Nightmare due to work pressures but if there's one thing annoying me it's the variability in difficulty.

Generally it's very easy, but with the very occasional near impossibility. I mean, 90% of the time progressing is boring and I don't go below 75% HP, even tanking bosses. Then there's the elites.

I quit the game about a week back with my Barb maybe halfway through Act 1 Inferno, and this will just get worse the more you progress. It's like night and day how you can go from casually taking care of whites to being raped by an elite in a split second. Never mind Earthquake, can I get their abilities? Here's a thought, mate, next time that arcane beam comes around, put your fucking shield up to greet it. Less than two seconds of direct contact with one of those gets me from full to dead, and I get the whole keep moving thing, but really, I'm so very tired of having to kite EVERYTHING.
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