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53. Re: Jun 14, 2012, 06:40 NKD
Dev wrote on Jun 14, 2012, 03:06:
Working in the video game industry is not automatically a poor security job where you might lose it at any moment. You just have to work for the one place where that would never happen. A place where you could freely adjust your workload and switch projects at will if you had something (personal or medical or anything) going on. A place where even if you are out for a very long extended period dealing with something like say medical problems, you'd still have your job when you were ready for it.


Yep, there are very few choices in the games industry if you care about job security. Fortunately, they are easy to spot. First, you have to avoid any studio without history. Too many unknowns. It might be the next Valve, or it could be the next to be chewed up and spat out by EA. Second, you want to avoid studios that are a subsidiary of a parent company known for closing studios. Again, EA is the best example here. Lastly, you want to check Google for news of layoffs in the last 5 years at that company.

If the company has been around a while and hasn't been known to do a mass layoff after shipping a title, that's where you want to work. Go bag groceries and work on some personal dev projects to bulk up your portfolio while you suck dick to get your foot in the door. Don't just take the first gaming startup job offer you get. It's worth suffering for a while to get a job you can be proud of.

Of course if you're fortunate/unfortunate enough to have a family, you might not have that luxury. In which case you should go to work for Google or some other big company that isn't at risk of going under. It's not games development, but it'll give your family stability and peace of mind.
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