|
|
 |
Report this Comment
Use this form to report the
selected comment to the moderators. Reporting should generally
be used only if the comment breaks forum rules.
 |
| 3. |
Re: Wasteland 2 Design Document |
Jun 12, 2012, 11:31 |
Dev |
|
|
An example from the doc:
RPG: RPGs haven’t kept pace with time - they've regressed and even worse, taken pride in less role- playing than before. Important elements have been lost over time, sacrificed to technology, art constraints, voice-over expenses, and multi-platform console constraints. Wasteland 2 has no such limitations, it brings these RPG elements back, takes them out of the attic, and makes them part of gameplay again.
True RPGs allow options, allow you to make fundamental choices in customization and character creation, and most importantly, allow you to role-play and make your impact in a living world and see the consequences around you. |
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.