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18. Re: Tribes: Ascend Accelerate Patch This Week Jun 12, 2012, 01:35 shihonage
 
Jerykk wrote on Jun 12, 2012, 00:23:
Original Tribes' chaingun was mostly a throwaway/finishing weapon. Majority of the game revolved around projectiles you could actually SEE travel, and thus evade, and that's part of what made it special.

I wouldn't go that far. The chaingun in T1 just required more skill to be effective. You needed to fire in rapid but short bursts and lead your aim. Conversely, in T:A, you just hold down the trigger and keep your reticule on the target.

Another thing they can do is reduce the damage of the rapid-fire projectiles over distance. This would make them considerably less effective at long range.

I didn't go "far" or anywhere for that matter, I just stated what I observed through a long history of playing Tribes and Tribes:ShifterX. Chaingun was a puny, finishing weapon during overwhelming majority of the time - nothing more.

Your other claim is also inaccurate. If you keep your reticle on the target in T:A, you will miss. Unless you use a hitscan weapon, which the Falcon may or may not be (another candidate for OP bullshit upgrade).
 
 
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