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16. Re: Neal Stephenson's Sword Fighting Kickstarter Jun 10, 2012, 21:34 Tomas
Flatline wrote on Jun 10, 2012, 19:21:
Yeah a motion control sword isn't enough. You need to track body positioning as well. And let's not forget that you swing your sword and your opponent blocks it, in game your sword bounces off the opponent's sword, in real life you keep swinging. Yeah sword control and all that, but it's going to be a large hurdle.

Exactly. This is the reason I can't really feel too optimistic about something like this being any good. Unless you're ok with the complete lack of physical response to what you're doing...then you're not going to be happy. And honestly, proper sword fighting requires that there is some sort of reactive force to your sword blows. I really don't see how you can have any real swordplay without that. At least not anything that resembles proper fighting.

Still, good luck to them. If somehow they pull off a fun title then I'll definitely check it out post launch. =)
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