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65. Re: Crytek Going Entirely Free-to-Play Jun 9, 2012, 20:50 Jerykk
 
theyarecomingforyou wrote on Jun 9, 2012, 14:44:
eunichron wrote on Jun 9, 2012, 14:07:
Uh, the "credits" needed to use vehicles in T:A are the credits that you earn in-game by scoring kills, repairing the base, capping/returning flags etc. The same credits that are used for supply station drops, tactical and orbital strikes. It has absolutely nothing to do at all with purchasing anything.
But it's part of the whole grind-to-win philosophy that pervades every design decision in F2P games. In T2 I didn't have to deal with any of that nonsense and it was a better game for it. I could spawn a carrier vehicle, wait for team mates to fly in and go storming off into enemy territory - now I have to kill some people or repair stuff to earn fictional points before being able to do anything.

As I'm not familiar with it, can you purchase those credits? If so then you're rewarding people for paying, which was exactly my point. If not it's still a tedious grind that I don't have any patience for.

Few issues here. Firstly, unlockables are not limited to F2P games. Pretty much every multiplayer game now has leveling and unlockables. Secondly, the use of credits to limit how often players can get vehicles is supposed to be a balancing mechanic. Vehicles were overpowered in T2 and they're still overpowered in T:A. A single Shrike with a decent pilot can effectively defend an entire base. However, in T:A, at least the credit requirement delays the vehicles from appearing until later in the game. Finally, if you enjoy a game, playing it should not be considered "grinding." Grinding is when you repeatedly do something tedious or mundane solely for the sake of gaining XP, unlocking stuff or getting loot. If you removed the loot and leveling from MMOs, nobody would play them because the fundamental gameplay is not compelling. Same applies to Diablo and other hack 'n slash games. However, if you removed the loot and leveling from Tribes, people would still play it because the fundamental gameplay is compelling.

And no, you can't purchase the credits. They are solely earned through gameplay accomplishments and are reset between matches. The idea is that you actually have to be useful and contribute to your team before you can hop in a vehicle and annoy the other team.

This comment was edited on Jun 9, 2012, 21:03.
 
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