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| 57. |
Re: Crytek Going Entirely Free-to-Play |
Jun 9, 2012, 15:02 |
eunichron |
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theyarecomingforyou wrote on Jun 9, 2012, 14:44:
eunichron wrote on Jun 9, 2012, 14:07: Uh, the "credits" needed to use vehicles in T:A are the credits that you earn in-game by scoring kills, repairing the base, capping/returning flags etc. The same credits that are used for supply station drops, tactical and orbital strikes. It has absolutely nothing to do at all with purchasing anything. But it's part of the whole grind-to-win philosophy that pervades every design decision in F2P games. In T2 I didn't have to deal with any of that nonsense and it was a better game for it. I could spawn a carrier vehicle, wait for team mates to fly in and go storming off into enemy territory - now I have to kill some people or repair stuff to earn fictional points before being able to do anything.
As I'm not familiar with it, can you purchase those credits? If so then you're rewarding people for paying, which was exactly my point. If not it's still a tedious grind that I don't have any patience for. No, you can't purchase the in-game credits. They are very easy to get though, certain skill shots and getting double/triple kills will earn you more, but there is nothing you can purchase from the store to increase your credit earnings. The Shrike is the most expensive at 4000 credits, which should take a skilled player a matter of minutes to earn, and if you're good enough you shouldn't have a problem earning 4000 more while flying it to buy a new one if you lose it.
But, that's just the vehicles. The most expensive thing is Orbital Strikes at 10,000 credits, of which I've seen players use 3-4 in a single game. |
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