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11. Re: Peter Molyneux's $78K DLC Jun 7, 2012, 10:42 Beamer
 
I kind of love the concept of only one person seeing what's inside, and waiting and seeing how long it spreads. Honestly, unless this is a sensation there's a good chance it doesn't, that some bored grandmother sees the naked pictures of Bea Arthur and just shrugs and forgets.

I kind of love the idea of that thing everyone needs to chisel, too.

But, given that this is the ONLY gameplay, I don't see people caring enough to do this, so I see them having to drastically cut the number of chips.




Also, I love the idea about testing the psychology of monetisation, because that kind of stuff is fascinating from a simple creative problem solving aspect, but this is just dumb. There are otehr, less blatant ways to do it. What do you learn from being this obvious?
On the plus side, this sounds like it'll take a week to program and that the diamond chisel will make back all their cash...
 
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