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Re: Guild Wars 2 Beta This Weekend |
Jun 6, 2012, 15:24 |
OpticNerve |
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Verno wrote on Jun 6, 2012, 14:14:
I just wish the dynamic events were a bit more "dynamic", rather than the same 2 or 3 happening in the same area, all the time. That's one of the things I was worried about. Rift had that same issue and became incredibly boring very quickly for me. I forgot where I've read this but apparently low level areas have less drastic dynamic events to ease players to the whole Events system but once you get to mid/high leveled zones, more dynamic "cause and effect" progress shows up such as enemy mobs being able to attack locations, down friendly NPCs, nullify waypoints, take control of a place and move forward to continue taking over locales near there.
I do remember that during my last BWE/stress test, certain mid-level places which I had waypoint access to were contested by enemy AI and if they won, it no longer let me quick travel to there or have access to any of the downed venders until we fought and won back the place. The Heart events would then change for the players to do various tasks to help the NPCs rebuild. |
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