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8. Re: Saturday Tech Bits Jun 3, 2012, 11:55 MadBoris
space captain wrote on Jun 2, 2012, 21:28:
it looks pretty good.. while the textures are awesome and all that, the raw geometry of the maps is still very basic

I guess it's one thing to not compress textures too much, it's another thing all together to redo all the 3d objects and polys from start to finish. It's understandable, can't redo all the levels and assets that were made for the 360. But that's where the tessellation steps in atleast to help curves where needed.

Consoles have been limiting PC advancement quite a bit for many years and you can't get away from that reality. I have been saying it for ten years, people still don't get it.

Atleast when the next consoles come out the PC will finally get leveraged again, well for a year or so.
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