Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

157. Re: Diablo III Patch May 31, 2012, 09:34 Verno
Gonna talk about the game for a minute instead of picking on some random internet dudes little brother.

I was thinking about the game a bit last night and their rationale for not wanting attributes in this one, it just doesn't add up.

Removal of customizable attributes has made no difference whatsoever, in fact I'd argue its a backwards step even. Skills are based almost entirely on weapon damage and the only other way to add to your DPS is through your main stat. Main stat is weighted too heavily, you get crazy dual benefits from it so it's almost never advisable to seek out gear that lacks it. The only other desirable stats are intellect for resists (though its much better to get resists from item modifiers) and vitality which tapers off in effectiveness in Inferno.

They should have gone with a better hybrid system, a Witch Doctor might not want dexterity now but maybe he would if it also did IAS or MF. Strength might also up physical resist in a meaningful way and so on. I think even calling this system streamlined is being too generous, it just seems a bit dumb.
Playing: XCOM 2, Diablo 3
Watching: American Crime, Regression
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.


Blue's News logo