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6. Re: Diablo III Patch May 29, 2012, 14:02 Zyrxil
 
Darks wrote on May 29, 2012, 13:18:
Rattlehead wrote on May 29, 2012, 13:09:
first

So!

Can anyone explain to me why would Blizz take an ability that had only 2 seconds to begin with and now reduce it to one second? How does this make any logical sense? I mean by the time you activate it, itís over. Thereís no benefit whatsoever for having an ability like this when itís been nerfed to shit. This type of skill I do not waste my time with if it has no benefit at all to you or the party. blizz sucks ass!

Or you know, there could be legitimate reasons. People were doing 4 monk parties and by cycling multiple abilities among party members, managing to achieve total immunity to all damage and negative effects 90% of the time. So Blizz reduced the major immunity skill's duration. 1 second is still plenty of time to make your party immune to a Act Boss mega damage ability.
 
 
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