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42. Re: On Diablo III Balance Changes May 28, 2012, 17:29 Bhruic
 
RollinThundr wrote on May 28, 2012, 16:07:
That's the problem in a nut shell, in Diablo II, uniques were exactly that unique and usually the high end one's were powerful. In Diablo III it's oh hope the randomize dice roll plays nice for you.

I think you are remembering a different game. Uniques were quite common in D2. To the point where people would just stop picking up quite a lot of the low-end stuff. They did have some really good higher-end stuff, but even a lot of that wasn't that great. There's a reason most people switched to runewords when they came out - they were much better than what's available.

Presumably Blizzard will do something similar here - introduce better gear once the game's been out awhile. Although it'll be interesting to see what they add to go with it. The uber Tristram stuff was creative, but not exactly compelling.
 
 
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