|
|
 |
Report this Comment
Use this form to report the
selected comment to the moderators. Reporting should generally
be used only if the comment breaks forum rules.
 |
| 24. |
Re: New DayZ Mod for Arma II |
May 28, 2012, 08:44 |
EbowGB |
|
|
It's not about luck, it's about locating the many many resources - youtube videos, websites - that talk you through in explicit detail how to install it.
It's a PITA. It's an alpha mod for a PC game available via multiple delivery channels, and the PC game has a beta version available as well. It's going to be a PITA.
On top of that, new folk seem to skim past the "you're not just connecting to the server, you're being tracked via a central DB that isn't part of the vanilla game" - which goes some way to explain the "waiting for server" messages that everyone (to start with) gets annoyed about.
Connection times for me over the weekend to servers in the US and EU (am in UK) varied between 1-2 mins to 10 mins +. That's from the "waiting for server response" stage.
The above will of course lead to being in a pitch-black night with no map/compass/idea where you are, and if you do figure out where you are then the first person who says "hi, yeah, I'm friendly, come over here" may just shoot you in the face for the can of beans in your pack.
So don't rush to get in if your patience is easily tested.
troll/ The whole "it should just work" brigade need to take their entitlement back to fixing the ending of Mass Effect 3, maybe. /troll |
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.