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12. Re: Minecraft Sells 6M May 27, 2012, 11:19 Dmitri_M
Fletch wrote on May 26, 2012, 15:08:
Spektr wrote on May 26, 2012, 12:47:
Yes take heed suits. Creativity and originality pays.
I mean, come on, I thought the bad sales were the pirates' fault? Bad PC! Bad PC! Baaaad...

Considering the relatively small size of the game and the ease at which one can find a cracked version, it seems to me that PC gamers just want quality PC games and are more than willing to pay for them. Also, Notch's engagement of and attention to customers, the modability of the game helping to create a large fan/mod community, and the high bang-for-buck ratio didn't hurt either.
And the concept was original, and clearly just the right amount of "sandbox" to make gamers take notice. You could have 100 PC exclusives with those same features and not have them sell anywhere near 6 million titles. Concept and luck aligned nicely in Minecraft's favour.

space captain wrote on May 26, 2012, 14:06:
its human nature to blame everything but yourself

this principal is fundamental to the majority species

Luckily kooks and weirdos are in the minority.

This comment was edited on May 27, 2012, 11:34.
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