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31. Re: Aliens: Colonial Marines in February 2013 May 21, 2012, 21:41 Jerykk
Sepharo wrote on May 21, 2012, 21:11:
Jerykk wrote on May 21, 2012, 20:23:
Prez wrote on May 21, 2012, 20:14:
I still find the Alien fascinating, and would love to see Colonial Marines be spectacular. If the game comes close to capturing the dread and desparation feel of "Aliens" I'll be in heaven. The troubling part is that this game is being billed as "action-packed". The action was only the culmination of a build-up of tension, and an Aliens game built around pure action sounds like it is missing the point.

Agreed. I think it would be much more interesting if you played as a colonist trying to survive a xenomorph invasion. The objective would be to stay alive until a rescue team arrives and you'd have to deal with other survivors, along with ambiguous moral choices and all that good stuff. It would basically be a zombie survival-horror game, only with xenomorphs instead of zombies. There could be a lot of interesting scenarios within that context. Like if someone gets facehuggered, you'd have to choose between killing them immediately or letting things pan out. If you kill them immediately, you don't have to worry about any chestbursters. However, doing so would cause the victim's husband/wife to hate you, which could have significant long-term repercussions.

Now I really want a survival horror xenomorph game. That is exactly what the series is suited for. Though I suppose it would end up more like Dead Space... It'd be neat keeping ship systems functional, sealing/unsealing hatches, using the environment to take down and/or trap aliens. I'm sure there will be some of that in this game too but it will be manifested as waypoints and tap-A inbetween shoot-everything.

I think guns really undermine the threat that xenomorphs present. In Alien and Alien 3, the survivors had to figure out a way to deal with the alien without any guns and that forced them to be more creative. With guns, you just point and shoot. If you base an entire game around shooting, the lack of variety (in both gameplay and enemy types) becomes all too apparent.
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