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139. Re: Torchlight II Stress Test This Weekend May 20, 2012, 09:05 Bhruic
 
- The classes are generic and the skill points are shallow. The standard warrior/mage/rogue types. Nothing special, nothing new. Skill points do nothing more than give you a small damage increase per point. The abilities are likewise, generic and shallow.

I especially agree with this one. So I put one point in, I get 5 damage for all elemental types, and a 10% chance of DoTs. I put another point in and I get... 5 damage for all elemental types, and an 11% chance of DoTs? Seriously? There are quite a few skills like that, and it really makes me wonder why I'd every bother putting more points into such skills.

It's not even better than Torchlight 1, it's just the same with a larger game area.

I enjoyed Torchlight 1, so more of it isn't necessarily bad, but I must admit I'm struggling to see what they've "improved" with 2. I mean, yes, outdoor areas, but in terms of gameplay nothing has really stood out. I was expecting them to have some new features or refinements on old ones, but it's hard to tell I'm actually playing a new game.

So while I like it, I'm a bit disappointed compared to what my expectations were.
 
 
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