Nucas wrote on May 19, 2012, 14:20: kingdoms of amalur wasn't that bad. what happened to these guys? not enough sales to offset an enormous budget? not enough experienced developers behind the wheel at the studio?
I think the game sold around 500k units in the U.S. If you include digital and international sales, the game probably sold around 1 million units, which isn't bad but not enough to cover the loans that 38 Studios took from Rhode Island.