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12. Re: Out of the Blue May 19, 2012, 17:38 Pigeon
The Half Elf wrote on May 19, 2012, 15:33:
Alamar wrote on May 19, 2012, 13:37:
Bucky wrote on May 19, 2012, 12:26:
My Barb is level 30 and chugging through Act III. I've created one of each class, but none of the others have even gotten past the Skeleton King yet. Once I finish normal with the Barb I'll probably take another class (non-melee) through; any votes on which one?

I've died a few times with the Barb, mostly because of the play style that class encourages: rush in and keep swinging. It's easy to get in over your head if you're not careful.

I went through on a Barb first... And am messing around with a Wizard now, so that's what I would suggest ; )

As for Barb... past lvl 15 (maybe a bit earlier), I stopped dying... I would Furious Charge into a group... Ground Stomp (with suction) to stun, then Rend and if it's up, Revenge... I'm hoping most of this spec will be viable in later content, but I may have to change Charge to Leap or some such...


I am now a 32 wizard just beat the game 4 mins before work this morning, and while I was chugging along fine, starting of Act III, I hit a horrible wall that sucked until I hit 30. Maybe later Mages get some nice AOE damage, but it was painful in Co-Op games.

Next stop, Monks!

Could be a gear issue, just look for a good wand with high damage, int and attack speed. For AoE my favorite is a frost nova wave of force combo, that seems to clear out most foes pretty quick.
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