Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

32. Re: Op Ed May 18, 2012, 18:51 Pigeon
Creston wrote on May 18, 2012, 17:47:
xXBatmanXx wrote on May 18, 2012, 17:07:
Creston wrote on May 18, 2012, 16:58:
So far, always-online DRM is only getting worse. At least when Ubi's servers were up (for those few minutes a week), you could play without any hitches. Ask the people who are suffering lag out the ass how their play is going when the servers are up.


One thing that interests me is more info behind this "lag". I had 1 rubber band issue for a split second that was more funny than anything, but 23 hours in 3 days is pretty solid. My pc is 5 years old, running a dual core with a 8800 640MB card. I by no means have a machine to the caliber that most have my settings are all med or high.

I wonder where the bottle neck is? I live in MPLS so my pipe for the 'nets is HUGE. In 7 years at my current place, I think I was without 'nets for MAYBE an hour total. So what is the problem? Am I just lucky? Do I play at odd times (23 hours in 3 days, I was all over the place). What is it?

They are early out of the gate, and I look forward to knowing more. If it didn't work, I would be pretty bummed, that is for sure.

Nice posts Creston and others. The conversations are getting good.

Kind of hard for me to argue one way or the other, since obviously I don't have the game, but it seems like D3 can easily swamp lesser connections. If you've got FTTH you'll likely hardly ever or never see lag. But if you've got a 100 ping and a few megabits worth of pipe, it's likely it may be flooding you at certain points and you're going to experience rubber banding until it catches up.

Either that or Blizzard's servers just can't handle the massive volume of people trying to play, and they're struggling to keep supplying the data. In which case you have, indeed, just gotten lucky.


Anyone have a way to log how much bandwidth D3 uses? If you could compare it to other multi-player games that should give an indication of if D3 is a bandwidth hog or if there are other issues causing people's lag. I'm willing to bet its blizz's servers or something else. I know some people with good connections would have issues with WoW because their IPs would tag WoW as a file sharing program, and they'd block some of the ports WoW used. Or something to that effect.
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.


Blue's News logo