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| 26. |
Re: Op Ed |
May 18, 2012, 16:58 |
Creston |
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StingingVelvet wrote on May 18, 2012, 15:46:
Creston wrote on May 18, 2012, 11:47: It's the exact same thing they did with the initial DRM. Everyone fucking HATED the Securom bullshit with limited activations and having to talk to a server etc etc. And now when a game has that, it's considered "mild DRM." And when Half Life 2 came out everyone HATED Steam, both the service and in principle, but now it is the savior of PC gaming. That is a somewhat fair point, but Steam has gotten a TON better over the years, and without Steam the whole idea of "I'll just buy it when it's on sale" really wouldn't be such a phenomenon as it is now. So while Steam initially was fucking shit, it improved its product enough to the point where people wanted to use it.
So far, always-online DRM is only getting worse. At least when Ubi's servers were up (for those few minutes a week), you could play without any hitches. Ask the people who are suffering lag out the ass how their play is going when the servers are up.
In the end I think DRM only annoys most people when it doesn't work, frankly. If you just put the serial in and play no one really gives a shit, no one thinks of the long term issues. Diablo 3 is getting bad press because the DRM broke the game at release. If it didn't, no one would complain outside some hardcore DRM haters. Diablo 3 is getting bad press? Where? All I see is articles that say "yeah, it's annoying the servers are down and I have to replay stuff when my connec.... IT'S DIABLO AND I HAVE SO MUCH FUN CLICKING STUFF!"
Today's article on RPS about it is about the first genuinely negative article I've seen, that doesn't devolve into yet another Blizzard strokefest two paragraphs in.
Creston |
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