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17. Re: Unreal 4 Details & Screenshots May 18, 2012, 00:36 Mordecai Walfish
Jerykk wrote on May 17, 2012, 23:06:
Apparently Epic had to convince MS to have 512MB of RAM instead of 256 for the X360. It's pretty ridiculous that console-makers have to be convinced to include things so obvious. In every console generation, memory is the number one obstacle for any developer. That's because every new console has about half as much memory as it should have. I suspect the next Xbox and PS4 only have 1 gig of memory right now, split between system and GPU. If MS/Sony were smart, they'd put at least 4 gigs of memory in there but I can almost guarantee that they won't.

As for the UE4 tech demo, I'm not terribly impressed by the screenshots. It looks good, no doubt, but tech demos are supposed to look amazing. The Samaritan tech demo they did a while back was far more impressive.

I disagree. Memory is cheap enough right now that they could easily justify putting 2-4 gigabytes in next gen systems, and console makers are, more vocally then ever, being petitioned by major (and minor) developers to support at least that much in the next generation.

Look at the price of 512MB ram when the 360 came out, that should give you an idea. (~Feb 2005 - Mushkin PC2700 CL2 512-MB = $101) Compound this with the fact that the 360 shipped with 8x the amount of ram of the original Xbox, and was released 4 years later. The successor to the 360 will be released ~8 years after the 360's original release date.

Both Moore's Law and the accelerated decreases in ram pricing lead me to believe we will see 4-8GB of ram in the next gen of consoles.
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