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34. Re: DayZ Modification for Arma II May 16, 2012, 14:52 Dev
 
Dmitri_M wrote on May 16, 2012, 12:26:
If you're providing a mainstream out of the box experience like Dice are with BF3 I can see why they don't bother with mod tools. Lost DLC revenue versus a couple of happy modders. If you couldn't mod ArmA, the game would sell zero.
I thought that was because they said modders were too stupid to make mods for BF3.

As for lost DLC, this game at least is making it up for sales of the original game. You can see how much demand there is for sandbox type games by how this has shot to the top of steam (and its not currently on sale). Interestingly there are some parallels with minecraft (open world, night is terrifying, sandbox type game although without building). This is not a new phenomena, people used to buy Half life so they could get the free CS or TFC mods. Building a large loyal community can be more important than the sales of the initial product. Look at valve. CS became the most popular PC multiplayer FPS game ever, and arguably had a big role in how steam came about and became such a success. CS (either flavor) is STILL one of the most popular steam games (by number of players):
http://store.steampowered.com/stats/?snr=1_4_4__10

This comment was edited on May 16, 2012, 15:43.
 
 
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