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Re: etc. |
May 12, 2012, 16:51 |
Draugr |
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RollinThundr wrote on May 12, 2012, 16:30:
Krovven wrote on May 12, 2012, 16:06:
Draugr wrote on May 12, 2012, 15:38: Haha, Diablo 3 'builds.'
"Use the abilties everyone has...and go for this kind of gear!" What a customized build! End result is the same, different skill combinations, while giving the player more choice in the end-game (compared to D2.
At the expense of removing any consequence or urgency. "Oh that skill doesn't work? Just swap it out"
I understand why they did it, as a ways of dumbing it down for the casuals, but Diablo games aren't hard to begin with. Basically what they've done is made a game that really is all about loot, further focused on loot while removing any depth. And in turn, adding the greater emphasis on loot fuels the rmah transactions, which I imagine was their intent. Let's make no mistake, loots always been a large factor of the series, however now it's the main and almost only emphasis. |
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