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36. Re: Op Ed May 12, 2012, 16:29 Jerykk
Hmm, I guess the AI logic could be stored server-side. In FPS games with bots, you usually have the AI logic stored locally, which is why you can host offline matches and still have functional bots. But in that case, it's only the server (you) that's actually using the AI.

No that is really how it is. AI , Movement, Physics, Effects, Collision, Spawn, Loot, Randomization. Everything important is online.

I don't think the player scripting, physics, VFX, audio and collision are stored online. That would be horribly inefficient. The cracked D3 beta servers have all these things intact so they must be local.
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