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56. Re: BioShock Infinite Delayed May 9, 2012, 20:57 wtf_man
 
Orogogus wrote on May 9, 2012, 20:21:
There was a lot more maze design in SS2, and more roaming up and down and across levels in Bioshock.

If by "maze design", you mean being able to go in more than one direction, instead of being herded in a pretty much singular general direction... then yeah... I would call the latter being "on rails".

Incidentally, SS2 had a lot of chambers you need to take a ladder or force beam up / down to, as well (on the same "level or map").

In Bioshock, I definitely got the feeling the only direction I could go was the direction that the game would let me... which felt pretty much "on rails". Granted... it wasn't as bad as some others, nowadays... but it definitely was a step backwards compared to SS2.
 
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