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47. Re: BioShock Infinite Delayed May 9, 2012, 20:20 Smellfinger
 
Beamer wrote on May 9, 2012, 19:01:
That picture, which people keep throwing up, is mostly idiotic, anyway. Does anyone really want to say that Doom, which was all flat, visible polygons and required criss-crossing back and forth over the same level with new monster closets opening up every time you find a new keycard, was really superior to most of what we have today?

HELL YEAH!

I may have loved running up and down every wall hitting space trying to find secrets when I was 13, but I'm pretty happy to have something that pays attention to plot and pacing now. Yes, CoD does neither, no, not every game is CoD.

Plot = Third rate wanna-be Hollywood garbage.

Pacing = Lets script the shit out of this straight line from point A to point B.

Just drop me into a cleverly designed monster maze, please.
 
 
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