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67. Re: The Old Republic Losing Subs; Gaining Add-ons May 8, 2012, 15:22 Endo
D_K_night wrote on May 7, 2012, 23:32:

Well there have been tons of games which didn't totally copy WoW, but came out with variations on combat systems and so on. Would you be able to explain why those games didn't work out?
Well since you haven't gotten a response yet, here's my take. I think it's because those games didn't have enough to do besides combat, and the combat was too boring. WoW, for example, has never had particularly spectacular combat, but at release there was just enough other things to do to keep it interesting. Things like cooking and fishing, and then there's engineering which was way cool back in Vanilla. They also had a pretty good progression pace back then. This kept content relevant a lot longer as compared to new games like Rift and SW:TOR, where the content can be played through with one character by an average player in a matter of 2-6 months. WoW took that long just to hit level cap originally.

And then there were also cool things like legendary weapons.

And don't forget the large open world, WITHOUT loading screens between zones, which had distinctly different atmospheres. And overall, none of it was just frustrating. Individually the small things seem standard fare (especially now, but even then not so different from EQ), except the way it was put together just worked.

The problem is that when you drop these small things (and don't replace them with other small things) that make it seem like a virtual world rather than just another game, it becomes less interesting. And players don't stay interested as long.
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