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| 10. |
Re: Op Ed |
May 8, 2012, 11:56 |
Beamer |
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nin wrote on May 8, 2012, 11:39:
But a kickstarter community granting some leniency to a crowd-sourced developer who, in the 11th hour, sheepishly admits that they're really going to need 3 more months and another 25% funding to really finish the game. Let's see how that goes.
Let's see that happen before making wild speculation.
You know it will. It's impossible to avoid. Many of these kickstarter projects are going up by people with little to know experience, many are going up by people that haven't thought very hard about the expenses of the kickstarter itself, let alone making the game. A huge chunk of those will slip. Even more will ship as mediocre products because, let's face it, a huge chunk of games are mediocre and there's no reason to believe that kickstarter will change that any more than Steam has.
I highly doubt anyone will care if a game slips. I don't even know when people are promising these games by, and I'd wager people should NOT commit to any hard date in their kickstarter. I believe a huge chunk will go far over budget, but I don't think many of the "big" ones will. DoubleFine and the Wasteland guys know how much it costs to make a game. I'm certain a large chunk just won't be very much fun or worth the $15 plus people put into it.
Whatever, we're gambling here, we should treat it as such. I also doubt a game will be the first real high profile failure. The people that are coming up with incredible prototypes but have no clue how to actually get a product manufactured are the ones that will fail. I'm guessing the Pebble watch will fail. It will slip, it will go over budget, costs will be cut, major manufacturers will hit the market faster and with more robust products, and the whole thing will be a disaster. |
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