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14. Re: Diablo III Interview May 7, 2012, 11:05 Bucky
 
nin wrote on May 7, 2012, 11:02:
I'm happy they kept the view isometric though, it just wouldn't have felt right from a third or first person viewpoint.

I would have at least taken a rotatable camera.


That would have been nice, but I've seen both Blizzard and Runic comment on how much more work it would create when it came to level design; with a fixed camera they know what you can see and only have to build the levels from that perspective.
 
 
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