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Re: Morning Previews |
May 1, 2012, 12:40 |
Teddy |
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Verno wrote on May 1, 2012, 10:11: Speaking of which, any bets on when after playing the beta? A friend of mine said he could see it coming out after summer but from what a few people here said it sounds like there is still a lot of content tuning to be done. I'm expecting September, myself, maybe even later. There's still whole areas not included in the beta, including two races, their home cities (which are huge) and their starting areas. They'll definitely need testing once they're done.
There's still work to be done on the pet AI, and balancing them out somewhat. Most of the pets die so fast, rangers were simply leaving them 'defeated' all the time. At first I was wondering what the hell was wrong with the Rangers that they didn't want their pets up to do more damage. Then I played a Ranger, and man that was frustrating. Bear seemed to survive decently, but anything else literally 'died' EVERY SINGLE FIGHT. After a while I understood why they stopped bothering to res their pet.
The Melee combat as stated previously still needs tuning, though I've read some posts from others talking about it that made a lot of sense to me. Most people are tuned to the idea that "I'm a DPS, so I need DPS stats." and completely eschewed the idea of using gear with Toughness or Vitality on it, since those are traditionally 'tank' stats. But since there's no tanks in the game... who are they for then? Some people had said when they started stacking some Toughness and Vitality gear on their Warriors, they had much less trouble with getting two-shotted. Have to admit, as silly as it sounds, even though I was dying left right and center in melee on my thief, it never occurred to me that I might need some defensive stats on my gear. I just kept stacking that precision and power and had a ranged weapon set to use whenever I was outnumbered in combat.
They still need to tweak the amount of XP gained so it's not so much of a grind that you have to repeat things or go to different starter zones just to get to the level to move on to the next area.
They definitely need to fix the overflow system to keep groups together. Found out in the last two hours of the beta that if you just kept trying trying to leave a major city over and over, hitting queue or cancel instead of accepting the option to overflow, it eventually put you both in the proper server. Buggy and annoying, but at least I got a couple hours playing with my friends after being frustrated by the inability to do so most of the weekend.
There's also performance tuning to be done. I had no issues myself after the server patch/restart on saturday that pretty much eliminated the lag problems I was having previous to that.
Point being, still much work to be done. It's by no means a release candidate in it's current state, and depending on how far along they are with the rest of the content, it's almost definitely more than 3 months away. |
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