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Re: Morning Previews |
May 1, 2012, 09:37 |
Verno |
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But I think if that's all you're seeing it as, you'll have a hard time understanding what's compelling in the game. Taking a fort from the centaur feels different than smashing up an ogre camp. Defeating a huge flame golem feels different than a rampaging giant boar. You're in a new area with new enemies and a new story and personally, that let me get past the underlying coding and enjoy the experience. I wasn't thinking, "oh another #2," I was thinking, "how do I beat this centaur chief?" and "I wonder what will happen once we take the camp."
I don't think it's for everyone, but it's definitely a significant improvement over any static or public quest system I've seen. Interesting, that sounds like exactly what I was looking for - some nuance and difference between each event. Thanks for the write up, I'm sold. I'll make sure I don't miss the next beta event. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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